


The update will include a ranking system overhaul, which according to CIS insider Alexsey “OverDrive” Biryukov will “kill FACEIT, ESEA, etc.” CS:GO Source 2: physics engine, map editing, skin toolsĬontinuing with the Rubikon physics engine, this would affect item drops, such as weapons and the bomb, and player-model ragdolls. Furthermore, big changes are expected to the matchmaking systems themselves, with players hoping it will reduce rank disparity in matches and wait times. Read more: Breaking down Valve - Coach relations in CS:GOįor what concerns matchmaking, Counter-Strike 2 is expected to feature 128-tick servers, putting the game on par with a variety of third-party products and services like FACEIT and ESEA. Furthermore, the Beta version of CS2 is supposed to give Valve time to iron out some of the most common bugs which have been affecting the game for years. Support for newer versions of DirectX, like 11 and 12, will especially help in this regard. Better multi-core support, more responsive inputs with lower latency, and general performance improvements are to be expected. Among them, we can expect noticeable optimization improvements, especially on more demanding maps, and cleaning up of messy or unnecessary code. The main updates will concern the quality-of-life changes. Further optimizations and changes might still be in place, especially for what concerns UI responsiveness, but the groundwork laid five years ago is unlikely to be scrapped for a complete overhaul. For what concerns the UI, Valve took a massive step forwards with the Panorama UI in 2018, leading to a fresher and more modern look. As Valve president Gabe Newell has stated multiple times, the company’s goal is to use the Source 2 technology to help iron out some long-standing issues and lack of QOL functions.Īlthough Richard Lewis mentioned that the update “is likely to come at a cost of performance for players with low-end PCs”, Source 2 functionalities have already been progressively implemented to CS:GO. Players shouldn’t expect complete graphical or mechanical overhauls. First and foremost, it’s important to understand that Source 2 is primarily just a set of tools with a wide variety of potential applications, and it will be Valve’s job to choose to what extent the game should be changed. It’s hard to guess what such a substantial change this might mean for CS:GO. Of particular interest for CS:GO, Source 2 features a completely reworked version of Hammer, Valve’s level editor. The game’s systems highlighted the great depth and potential of Source 2’s toolset, especially its physics engine, named Rubikon. The game was a massive commercial success and still stands as one of the most technically impressive virtual reality games produced yet. Source 2 found itself back in the spotlight when Valve showcased the engine’s great VR capabilities with 2020’s Half-Life: Alyx. The Source 2 version was developed as a separate client, only merging with the original after months of polishing. The update brought a variety of features and quality-of-life improvements, such as a new interface, similar to what CS:GO experienced in its 2018 Panorama Update, and much-requested custom games. The first game to officially be based on the engine was actually a pre-existing title, Dota 2, which was updated to Source 2 in 2015 through the “Dota Reborn” DLC. Source 2 is Valve’s latest game engine, officially completed in 2015 to replace the classic 2004 Source engine Counter-Strike: Global Offensive was developed on. It would be a strange business decision to transition to a new product, especially as the competitive scene would require time to adjust. For what concerns CS as an esports title, the pandemic has revitalized a decreasing viewer base and allowed the game to easily handle competitors such as VALORANT. As a game, CS:GO is still breaking player count records almost monthly. It’s however unlikely that Valve will release a replacement or a competing product to their own juggernaut shooter, repeating the mistake made with Counter-Strike 1.6 and Counter-Strike: Source. Read more: CS:GO reaches new all-time peak of concurrent players Having the same base product would also mean leaving the skin economy untouched, an aspect many players are currently worried about. We have however received mixed information on the topic: Richard Lewis has claimed the product will be released under the working title of Counter-Strike 2, meanwhile, GabeFollower has come out to openly state that “It won't be a new game, it won't be Counter-Strike 2, it won't be even a rebrand, just CS:GO Source 2”. In all likelihood, Source 2 will simply be a radical update of the existing Counter-Strike: Global Offensive. Copyright: PGL | Stephanie Lindgren Will CS:GO 2 be a new game?

Investigative journalist Richard Lewis has finally given us some reliable information on Source 2.
